Day off is a short interactive fiction developed by The Seed Crew about burn-out at work which can be played on a smartphone. For this project, I:
- defined the concept of the game
- established the vision, the scope, and the tone of the project
- researched the main theme (burn-out)
- designed the overall narrative structure (i.e.: define the different means (visuals, sounds…) through which the story is told and set up a narrative structure that took advantage of the affordances of a smartphone)
- created believable characters
- wrote the dialogues and other realistic textual contents.