Video game characters in contemporary literature

Contribution at the conference « Formes contemporaines de l'imaginaire informatique »
Université Paul-Valéry (Montpellier), 7-9 octobre 2015


I compared the traditional personification of computers with the representation of video game characters and showed that in the second case, the protagonist was less used to express the dangers of technologies rather than explore the difference between fictionality, virtuality and reality.