Playing with the tempo of the university
and the cadence of the video game industry:
temporalities of a research-creation project

Contribution at the conference "La Recherche en création et ses différentes temporalités" , Université de Grenoble, septembre 2021.

Whereas the cadence of a cultural industry structured by deadlines seems contradictory with the long periods of time necessary for scientific research, I argue that the convergence of diverse temporalities can become the root from which emerges the research-creation project.