Representing diverse identities in a video game:
a research-creation process

Contribution for the research seminar "Cultures et mondes ludiques", Université de Strasbourg, 5 October 2021.

Using formal analysis of several games as well as my work on RecovR (The Seed Crew, 2021), I offer various Narrative Design methods that allow to emphasize diversity rather than pluralism.

The talk (in French) can be found here.