Literary culture in video games

Paper published in French in « La culture littéraire du jeu vidéo », in Paul-Antoine Colombani, Guillaume Grandjean et Siegfried Würtz (dir.), Littératures du jeu vidéo, La Taupe Médite, 2019.

This paper is the result of my contributation at the conference "Littératures du jeu vidéo" held in Paris (ENS Ulm) in 2018. I'm suggesting that seeing literature as a media culture allows us to take into account the large variety of representations used in video games.